While Codemasters offers a wide array of event variables and an impressive selection of vehicles classes, from open-wheel racers to semi-trucks, Grid Legends is still a bit light on content when you cut to its core. The game’s “Race Creator” allows you to mix-and-match elements – tracks, weather, vehicles, race types – to create your own events you can play against the AI or online opponents, which is fun for a while, but a feeling of déjà vu eventually sets in. Career mode offers up literally hundreds of individual races to work through, but they’re not presented with any particular pizazz, and eventually the draw of grinding on wanes. Looking beyond the story, Grid Legends’ other modes are rather dry. Don’t get me wrong, the story mode is a decent way to learn the ins and outs of Grid Legends over the course of three or four hours, but aside from that, it’s not that memorable. The way you play doesn’t affect the story either – you’re getting an “underdogs slowly rise through the ranks” narrative even if you come in first in nearly every race (as I did). Frankly, the actors aren’t great, and the cheesy dialogue they’re forced to chew through doesn’t help matters. ![]() Races are interspersed with ESPN-style documentary segments featuring live actors, which is an interesting idea, but not particularly well-executed. The game features a full story mode, entitled “Driven to Glory,” that casts players as a rookie driver for Seneca Racing, a down-on-its-luck team looking to win the season against much better-equipped competitors. ![]() Usually, the story isn’t really something that bears mentioning in a racing game review, but Grid Legends is an exception.
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